In ATS you can decide which character you want to play as from the start and the levels are built for both Sonic and Tails.Ī big thing that really helps BTS and ATS stand out is expanding the story telling devices that the Genesis games does. Speaking of Tails, BTS is interesting as you switch from Sonic to Tails every zone, leading to things always feeling fresh (Sonic has shield abilities and more speed-based level design while Tails has his ability to fly alongside his levels having more platforming. What makes these two games special is the musical score they have and how LakeFeperd has little gimmicks that really make the levels feel unique from one another.įor example, in the second zone in BTS, if you bump into the floating fuzzes (from Yoshi's Island), the screen bugs out and you have to be more careful with your jumps and flying (as you play as Tails in this zone). The core gameplay is classic 2D Genesis Sonic momentum physics being used, spin-dashing through loops and hills and bouncing on robot too robot. Sonic has his super peel out while Tails can fly in the sky (much further then in the Genesis games I must say). This set up leads to both Sonic and Tails playable and if you looked at my Sonic 3&K and Sonic CD threads, you will have a good idea how each control. īefore and After the Sequel take place before and after Sonic 2 and explore the build up to the Death Egg construction that we see happen in Sonic 3 & K. These two games were created by LakeFeperd and its soundtrack composed by Flak and his team, which many of us know from his work on recent Square Enix projects like Kingdom Hearts 2.5 HD Remix and FFXV Demo.
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